GigaSphere 360 Renderer
The complete framework for crafting high-fidelity, navigable 360° worlds inside Unity
Performance-First Design: GigaSphere keeps gigapixel imagery crisp through dynamic mesh tessellation, LRU caching, and smart fade transitions. Try the free version, explore the WebGL demos, and dial in quality presets per device.
Live Demos
ELT Observatory
Experience gigapixel panoramas from the construction of the Extremely Large Telescope. See tile streaming, adaptive zoom limits, and hotspot-driven storytelling working together in real time.
Product Showcase
Interactive 360° product presentation environment featuring the GigaSphere logo. See how guided steps, video hotspots, and branded UI can turn panoramas into memorable showrooms.
Key Features
Dynamic Tile Streaming
Stream only what players see. Concurrency caps, CDN overrides, and intelligent caching keep panoramas sharp while conserving bandwidth.
Multi-Resolution LOD
Reusable sphere segments adjust to every zoom tier, blending seamlessly with fade-driven transitions and keeping draw calls lean.
Intelligent LRU Caching
Fine-tune cache limits, anisotropic filtering, and mip bias through runtime presets designed for desktop, mobile, and VR.
Guided Storytelling
Tour graphs, guided step managers, and hotspot data models unlock cinematic walkthroughs with branching paths and audio narration.
Hotspot Support
Launch transitions, video overlays, URL prompts, and text callouts. Prefab-based anchors simplify authoring and stay upgrade-safe.
Cross-Platform
Unified input and camera strategies adapt instantly to desktop, touch, and VR setups with room for custom devices.
How It Works
- Tile Splitter: Convert source panoramas into multi-zoom tile sets with batching, padding, and instant StreamingAssets syncing.
- Sphere Segment Generator: Produce optimized meshes per zoom tier, align hotspot UVs, and reuse instanced materials for smooth fades.
- Tile Loader: Stream tiles asynchronously with adjustable request queues, CDN overrides, and cache eviction tuned for your targets.
- Tour & Camera Control: Orchestrate hotspots, camera profiles, and guided flows through a single, analytics-friendly manager.
*The included tile app downloads automatically on first use, delivering native-speed image slicing on Windows and MacOS.
Use Cases
- Virtual showrooms that blend hotspots, video explainers, and guided prompts
- Tourism and real estate walkthroughs with ultra-high-resolution zoom
- Training simulations that track hotspot completion and enforce step-by-step progress
- Event recaps with synchronized subtitles, multimedia callouts, and shareable moments
- Educational journeys that run multiple guided tracks for different audiences
Requirements
Unity Version
Unity 6 or newer
Render Pipeline
Universal Render Pipeline (URP)
Platforms
Windows, macOS, WebGL, iOS, Android
Scripting
.NET 4.x Equivalent
Core Systems Included
- Runtime Facade: Central manager harmonizes tile streaming, cache limits, zoom bounds, and hotspot lookups
- Dynamic Tile Loader: Asynchronous pipeline with concurrency controls and KTX-friendly decoding
- Multi-Resolution LOD: Auto-generated sphere meshes per zoom level with pooled materials
- Tour & Hotspot System: Guided tours, event hooks, and prefabbed hotspots for transitions and media
- Input Abstraction: Unified mouse, touch, and VR device handling with extensible registries
- Streaming Tools: Tile splitter, streaming asset optimizer, and post-build hooks
Typical Draw Calls: ~30+ at high zoom levels thanks to instancing and pooled meshes
Memory Control: Tune cache budgets, filtering, and mip bias per deployment profile
What's Included
- Example projects with complete scene setups
- Editor windows for onboarding, tile splitting, and tour creation
- Free hotspot pack with drag-and-drop prefabs
- Full PDF + online documentation
- Video tutorials and runtime presets
- Complete C# source access (Pro version)
Ready to Get Started?
Download GigaSphere from the Unity Asset Store and start creating immersive 360° experiences today.