GigaSphere 360 Renderer

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GigaSphere is the complete framework for crafting high-fidelity, navigable 360° worlds inside Unity. It brings together a production-ready runtime, guided tour logic, responsive input controls, streaming-optimized tile loading, and polished prefabs so you can launch immersive experiences without building the plumbing from scratch.

Performance Note: GigaSphere keeps gigapixel imagery crisp through dynamic mesh tessellation, LRU caching, and smart fade transitions. Try the free version, explore the WebGL demos, and dial in quality presets per device to make sure the runtime fits your target environments.

🎮 Live Demos

ELT Observatory

Experience gigapixel panoramas from the construction of the Extremely Large Telescope. See tile streaming, adaptive zoom limits, and hotspot-driven storytelling working together in real time.

Gigapixel Architecture Real-world

Product Showcase

Interactive 360° product presentation environment featuring the GigaSphere logo. Highlight how guided steps, video hotspots, and branded UI can turn panoramas into memorable showrooms.

Product Branding Interactive

📚 Quick Start Guides

Step-by-step tutorials to help you master GigaSphere quickly and efficiently.

General 2 min read

CDN Setup For GigaSphere Tiles

This guide summarizes how `TileLoader` (`Assets/Plugins/Revoid/GigaSphere/Scripts/Runtime/Tiles/TileLoader.cs`) and the static `Gigasphere` facade (`Assets/Plugins/Revoid/GigaSphere/Scripts/Runtime/Managers/Gigasphere.cs`) expect external tile content to be hosted.

Read Guide
Features 3 min read

Creating Custom Hotspots

Hotspot integrations require three coordinated scripts plus a prefab.

Read Guide
General 3 min read

TourManager Runtime Modes

`TourManager` (`Assets/Plugins/Revoid/GigaSphere/Scripts/Runtime/Managers/TourManager.cs`) coordinates either tile-based streaming or scene-based loading depending on the selected `runtimeMode`.

Read Guide

🎯 Key Features

Dynamic Tile Streaming

Stream only what players see. Concurrency caps, CDN overrides, and intelligent caching keep panoramas sharp while conserving bandwidth.

Multi-Resolution LOD

Reusable sphere segments adjust to every zoom tier, blending seamlessly with fade-driven transitions and keeping draw calls lean.

Intelligent LRU Caching

Fine-tune cache limits, anisotropic filtering, and mip bias through runtime presets designed for desktop, mobile, and VR.

Guided Storytelling

Tour graphs, guided step managers, and hotspot data models unlock cinematic walkthroughs with branching paths, audio narration, and analytics-ready events.

Hotspot Support

Launch transitions, video overlays, URL prompts, and text callouts. Prefab-based anchors simplify authoring and stay upgrade-safe.

Cross-Platform Compatibility

Unified input and camera strategies adapt instantly to desktop, touch, and VR setups with room for custom devices.

⚙️ How It Works

*The included tile app downloads automatically on first use, delivering native-speed image slicing on Windows and MacOS.

🛠️ Use Cases

📋 Requirements

Unity Versions

Unity 6 or newer

Render Pipelines

✓ Universal Render Pipeline (URP)
✗ Built-in and HDRP are not officially supported

Platforms

✓ Windows, macOS, Linux
✓ WebGL
✓ iOS & Android

Additional Requirements

🔧 Core Systems Included

Typical Draw Calls: ~30+ at high zoom levels thanks to instancing and pooled meshes.

Memory Control: Tune cache budgets, filtering, and mip bias per deployment profile.

📦 Included Assets

📖 Documentation & Support

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