Unity Asset

GigaSphere 360 Renderer

The complete framework for crafting high-fidelity, navigable 360° worlds inside Unity

Performance-First Design: GigaSphere keeps gigapixel imagery crisp through dynamic mesh tessellation, LRU caching, and smart fade transitions. Try the free version, explore the WebGL demos, and dial in quality presets per device.

Live Demos

ELT Observatory

Experience gigapixel panoramas from the construction of the Extremely Large Telescope. See tile streaming, adaptive zoom limits, and hotspot-driven storytelling working together in real time.

Gigapixel Architecture Real-world

Product Showcase

Interactive 360° product presentation environment featuring the GigaSphere logo. See how guided steps, video hotspots, and branded UI can turn panoramas into memorable showrooms.

Product Branding Interactive

Key Features

Dynamic Tile Streaming

Stream only what players see. Concurrency caps, CDN overrides, and intelligent caching keep panoramas sharp while conserving bandwidth.

Multi-Resolution LOD

Reusable sphere segments adjust to every zoom tier, blending seamlessly with fade-driven transitions and keeping draw calls lean.

Intelligent LRU Caching

Fine-tune cache limits, anisotropic filtering, and mip bias through runtime presets designed for desktop, mobile, and VR.

Guided Storytelling

Tour graphs, guided step managers, and hotspot data models unlock cinematic walkthroughs with branching paths and audio narration.

Hotspot Support

Launch transitions, video overlays, URL prompts, and text callouts. Prefab-based anchors simplify authoring and stay upgrade-safe.

Cross-Platform

Unified input and camera strategies adapt instantly to desktop, touch, and VR setups with room for custom devices.

How It Works

*The included tile app downloads automatically on first use, delivering native-speed image slicing on Windows and MacOS.

Use Cases

Requirements

Unity Version

Unity 6 or newer

Render Pipeline

Universal Render Pipeline (URP)

Platforms

Windows, macOS, WebGL, iOS, Android

Scripting

.NET 4.x Equivalent

Core Systems Included

Typical Draw Calls: ~30+ at high zoom levels thanks to instancing and pooled meshes

Memory Control: Tune cache budgets, filtering, and mip bias per deployment profile

What's Included

Ready to Get Started?

Download GigaSphere from the Unity Asset Store and start creating immersive 360° experiences today.